![]() ![]() "We are elated to have one of the most talented and imaginative teams, Insomniac Games, reunite the dynamic pair of Ratchet and Clank in the next installment of the series," said Ami Blaire, director, product marketing, Sony Computer Entertainment America. There are also "maxigames" available throughout the adventure that can be played over and over again to earn experience, money and prizes, giving gamers the chance to test their skills in gladiatorial arenas, unique spherical worlds and fast-paced space combat. Twenty of the coolest new weapons and hi-tech gadgets ever imagined have unique upgrade capabilities that are unlocked as players gain skill and experience, offering gamers more ways to blow things up. ![]() ![]() Incorporating challenging new elements of gameplay such as a new experience-based character growth system, upgradeable weapons and armor, a more dynamic economic system and truly unique gameplay modes such as gladiatorial arenas, space combat and "spherical worlds," Ratchet and Clank: Going Commando takes gamers on a hilarious adventure to save a brand new galaxy. Created by Insomniac Games, the developer of last year's critically-acclaimed Ratchet & Clank™ and the highly acclaimed and record-setting series Spyro the Dragon™ on PlayStation®, Ratchet & Clank: Going Commando incorporates many of Insomniac's signature gameplay elements, including fun-filled action, inventive character designs and an imaginative storyline - plus tons of new explosive additions! announced today the worldwide fall 2003 release of Ratchet & Clank™: Going Commando, a weapons-based, action-adventure game designed exclusively for the PlayStation®2 computer entertainment system. The device backfires, and turns the protopet into a huge mutant monster that the duo will have to defeat as a final boss.Sony Computer Entertainment America Inc. Qwark then films himself attempting to "cure" the original protopet using a device made by Angela. He plans to frame Ratchet, Clank and Angela, and then destroy the original protopet to restore his reputation as a hero. They find out Abercrombie Fizzwidget is Captain Qwark in disguise and he created the protopet to spread disaster across the galaxy. The duo retrieve the protopet and confront the thief, but "he" turns out to be a female, Angela, who helps them investigate the protopet's true origins. The story in this chapter has Megacorp boss, Abercrombie Fizzwidget, hire Ratchet and Clank to retrieve the "protopet", a new invention stolen by a masked thief. In Going Commando Ratchet competes in hoverbike races and engages in spaceship battles. The game takes place in a different setting than the first installment, this time in the Bogon Galaxy. Plus, Instead of an improbable "bomb glove" like in the first one, the game uses a bazooka-like gun which shoots bombs. Going Commando also introduced regular strafing to gameplay, whereas Ratchet could only strafe with the thruster pack, and he would only hover in the first game. These nanobots also apply to Ratchet, and his health wi ll increase once his own personal experience rises high enough. Rather than collecting platinum bolts to upgrade weapons to more powerful, Platinum Varieties, Weapons have nanobot technology that, after gaining enough experience, causes them to evolve into a more powerful form with new abilities. This game uses the 'leveling' system that appears in every other game. Ratchet's eyes are more of an anime style, and he was given large eyebrows. Ratchet & Clank: Going Commando was the first Western game to be bundled in with the PlayStation 2 hardware in Japan, but there were a few changes made to make it more popular. Ratchet & Clank: Going Commando (known as Ratchet & Clank: Locked & Loaded in Europe, Australia and New Zealand) was released on Novemin North America for the PlayStation 2. ![]()
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